the fabled tenth build
well, after like 4 months, it's here
it isn't much - there are actually 2 more levels in the game aside from the currently accessible ones but I've locked them out of the main game because I need to add more shit to them, and I'm pretty much creatively bankrupt when it comes to level design.
aside from that, there are a plethora of changes and additions, large and small.
- most noticably, some of the weapon models have been changed for newer ones, and most of the enemies have their own models now, as well as new behaviors.
- there's a basic killstreak/combo system in place that multiplies the amount of points based on how many kills you get within a certain period of time.
-an actual menu - though some parts of it don't work (only the FOV and decal sliders do)
-the player's movement has been refined, but still needs a bit more work
-you can punch rockets back at enemies that shoot rockets (B key) , you can stab them for a shield regen (F key), and finally stun them with your shoulder cannon with the middle mouse button.
-maybe a couple of other things I don't remember
so uh
have fun with it I guess
(this isn't the last build - there's still much more to come)
Files
Get DEADNET
DEADNET
A violent horde shooter
Status | In development |
Author | ditzypsycho |
Genre | Action, Platformer, Shooter |
Tags | 3D, Difficult, Fast-Paced, First-Person, Gore, Singleplayer, Violent |
Languages | English |
More posts
- DEADNET Devlog #......9?Feb 07, 2024
- Insurrection Progress Report #8: Back to the Drawing BoardJul 25, 2022
- Insurrection Progress Report #7Mar 01, 2022
- Insurrection Progress Report #6Dec 04, 2021
- Insurrection Progress Report #5Oct 19, 2021
- Insurrection Progress Report #4Oct 10, 2021
- insurrection progress report #3Sep 25, 2021
- insurrection progress report #2.5Sep 25, 2021
- insurrection progress report #2Jul 08, 2021
- insurrection progress report #1Jun 27, 2021
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